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Double Helix Progress Report
As the semester draws to a close, it’s time to reflect on progress made toward developing Double Helix. The project is fully functional at this point and includes the following features: audience interaction based on camera tracking interactive and immersive visuals drawn from Hubble Space Telescope imagery interactive and generative audio The following materials are required for the installation: Mac Computer running Max 6.1 2-channel sound projection ceiling-mounted front projection and screen... -
Interactive 3D Environments from 2D Images
My first impulse was to give depth and interest to a two-dimensional image of the Helix nebula. I began by splitting the image of the nebula into several images, each containing one colored ring surrounded by transparency. The net effect when layering each of these images on each other was the original image. Then, using a video editor, I flew a camera through a 3D environment containing each of the layers set... -
Introducing Double Helix / Triple Alpha
“We are a way for the universe to know itself. Some part of our being knows this is where we came from. We long to return. And we can, because the cosmos is also within us. We’re made of star stuff.” – Carl Sagan, Cosmos Self-awareness is a matter of scale. When we were small, our entire world was our bedroom. The other occupants of this world were our family. We thought...