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Process Post 2: Mazes / Disorientation

Process Post 2: Mazes / Disorientation

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I am investigating disorientation and spatial cognition in order to understand the percpetual and embodied structures of perception involved in navigating space.

I am experimenting with the possibilities for aesthetic experience through navigation, narrative cartography and controlled disorientation. Getting lost allows us to see our surrounding with fresh eyes, challenges us to connect with the unfamiliar and has the power to transform our perception of our communities, spaces, and ourselves. By changing our navigation patterns, can we challenge notions of space and place within our urban and cultural landscapes?

I have constructed a simple maze built out of ceiling tiles cut into interlocking modular pieces. The tiles can be rearranged for multiple maze design variations.

The maze is installed in front of a green screen. Video footage of viewers inside of the maze will be edited to create the illusion of an infinite maze space.

Parking Lot Maze is a proposal for a video game and for a public art installation.

I would like this project to exist in multiple forms: a digital print and floor maze installation, a minecraft construction, as a driving simulator video game (or virtual reality) and as a physical public art installation.

Terms that I am investigating:

Spatial Cognition


Mazes / Labrynths / Puzzles

Video Game Cities

Portals / Warps / Time Travel

Game Design

Spatial Imaginary

Architectures + Memory

Narrative Mapping

xREZ Art + Science Lab

Imagine. Discover. Create.
xREZ Art+Science lab forges productive paths that harness the unique creative forces found only at the intersection of the arts, sciences and humanities to open new portals of imagination, knowledge and communication.Our goal: alter the landscape of human endeavor to create transformative impact on our world and our future.

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