Seth Shafer Fall 2015 Project


  1. Double Helix Progress Report

    As the semester draws to a close, it’s time to reflect on progress made toward developing Double Helix. The project is fully functional at this point and includes the following features: audience interaction based on camera tracking interactive and immersive visuals drawn from Hubble Space Telescope imagery interactive and generative audio The following materials are required for the installation: Mac Computer running Max 6.1 2-channel sound projection ceiling-mounted front projection and screen...
  2. InteractiveD Environments From 2d Images

    My first impulse was to give depth and interest to a two-dimensional image of the Helix nebula. I began by splitting the image of the nebula into several images, each containing one colored ring surrounded by transparency. The net effect when layering each of these images on each other was the original image. Then, using a video editor, I flew a camera through a 3D environment containing each of the layers set...

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